Eu4 ideal army composition.

Compatible with EUIV 1.30.x. The Military Enhancement Mod is aiming to rework warfare, national ideas, idea groups and policies. The mod has not been extensively tested and although there should not be any stability issues there could be issues with balance, but that will be worked on over time.

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Cavalry are elite units who do two special roles (and the biggest question mark wrt army composition). First, they can flank and help mop up smaller enemy armies faster. Second, they typically do a bit more morale and shock damage than infantry (though at 2.5 times the cost) giving you an edge against a difficult opponent.The "ideal" army composition would be something along the lines of 10 infantry/ 6 cavalry / 16 artillery. Anything that goes beyond that is pretty much wasted, but a few extra units in case of losses (or to detach sieges) are okay. Again, any units more rarely ever come to play. Even if there's a huge battle going on it'll rarely ever last long ...Flagships have the possibility to give +3 base engagement width. Each point of maneuver of your admiral increases the engagement width by 10%. So basically you have to adapt the fleet composition to the level of your admirals. Heavy ships count for three slots in your engagement width while other ships (light, galleys and transport) count for 1.Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.

AddeRunn. •. If you often are doing big battles (like in multiplayer) you need multiple cannon stacks to reinforce with, since cannons now take morale damage and will retreat as regular infantry after a while. If you only play single player this will likely not happen as frequently, so you can still use the same composition as before.So your combat width is 36. So your stacks should be something like 46-0-36. I added 10k more infantry since late game battles are really casualty heavy. Now obviously you cannot be running around with an 82k stack, due to supply limit. So you should split them into 23-0-18 stacks of 41k each. These stacks will siege for you, and the moment you ...

3. Sort by: cousin_pat115. • 1 yr. ago. Combat width at tech 26 is 40, so you would need 40 units in the front row (infanty, cavalry) and preferably 40 units in the back row (artillery.) If your supply limit in a certain province isn't high enough to support an 80 stack, just split them into 2 40 stacks until you have to siege a fort/fight ...Jul 24, 2020 · This video explains the best EU4 Army Composition by Century starting from your 1444 army to the 1821 end date, with an army reform every 50 years or so. ️ ...

No-Transition4060 • 2 days ago. It's gonna depend who you are, but a good rule of thumb is that it's mostly gonna be infantry and artillery, with only a few cavalry to flank. This is just because of cost - artillery is worth the 30 gold because of how good it is, but cavalry is not so much better than infantry that it's worth the 25 gold.Best Army Composition? unmerged (751237) Jun 2, 2014. Jump to latest Follow Reply. I've been finding lately that while my armies are good in battle, they are the slowest siegers out there.I'm just trying to find the most ideal composition of units her army stack, in order to maximize siege speed and battles. What would the ideal stack look...Bear in mind, that's Ideal composition mathematically. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline. It doesn't account for cost, supply limit, or the need to reinforce, so take it as a guideline.

You get a unique Cossack Republic government type called "Sich Rada" which prioritizes cavalry. You basically start the game with +40% cavalry combat ability and you can stack even more in fairly short order. Here are some sources of cavalry combat ability: +20% Sich Rada government reform. +20% Cossacks estate.

Nice ideas to have mercenary army, drafted 'on demand'. No Time of Troubles event chain, IIRC. No 'historical rival' modificator with Commonwealth also helps in solo games. ... r/eu4 • Ideal army composition in 2023?

Ideal template is always Inf/Cav to fill your front line and have Art on your back row. In early game Art doesn't do too much damage from back row but mid-late game it just decimates enemy armies. But if you can't fill your front row with inf or cav, art eill be on front row and they take extra damage on front row.Army composition = (A = W) + 4C + (Ax2 or Ax3)I, where A (rtillery), W (idth of combat), C (avalry) and I (fantry). Basically I use double or triple my artillery in infantry. Using a "spare" army to follow your arty is smart, because it allows you to replenish your morale mid-fight, which is sweet.scientifically speaking, a 1:1 ratio of artillery and infantry (to the combat width) is the ideal composition after military technology 16. but i always disagreed with that. the attrition makes it all useless, and even one battle will make the front line understrength for months. i recommend a a bit more infantry than artillery, and use shift consolidate to keep the front line strong.Posted by u/xzeon11 - No votes and no commentsAs far as I understand battles are treated the same whether it is 1 stack v 1 stack or 1v2 stacks. Generally I prefer to use two stacks in these cases. Your stacks should usually be slightly larger than combat width with backup infantry so that you can stay the max frontline combat width for longer. Also, having separate stacks helps with ...22. Cavalry. 4. At the start of the game in 1444, a standard European country will have a combat width of 20. Your initial army should consist of 22 infantry units and 4 cavalry units. This composition ensures that your front line remains full and deals maximum damage each tick. Related |.Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...

Other Hordes or countries with huge cav bonuses. While it is absolutely crucial that you don't go over your cav ratio in battle, you should still use cavalry in your armies to a bigger extent than regular countries, especially as a horde. Tengris with 100% cav ratio should use a healthy mix of INF and CAV, 50/50 is fine.Want to know hwo to get Army scholarships for medical school? Visit Discovery Fit & Health to learn how to get Army scholarships for medical school. Advertisement Deciding to atten...Tech 7: add at least 1 cannon to the fighting stack, to get +1 at siege. You may additionally make 10/0/10 siege stack, not for fighting and just for fast siege of forts level 1-3, since they are the most common. 10 infantry may be replaced with 10-16 infantry mercenaries. Tech 16 (latest tech 22): delete cavalry and fill your army with combat ...Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make …Balanced Army Composition: Ensure that your army has a good balance of infantry, cavalry, and artillery (once available). This will make your forces more effective in various combat scenarios. ... What are The Best Idea Groups for Denmark in EU4? In Europa Universalis IV, Denmark’s strategic position and unique circumstances make …Go to eu4 r/eu4 • by papapyro. Why does the ideal army composition guide say to not use artillery til tech 16? This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best Top New Controversial Q&A jeterb98 • Additional comment actions. I get artillery in my armies as soon as its available but only ...

Not sure what the best setup would be though. Too much cavalry. You can only support a 50% cav to inf ratio, and you will lose way more infantry than cavalry in battle, so you'll be under that threshold instantly. 20 is too small a stack anyway. Most people go with something like 12-14 inf, 4 cav, 10-12 art.The right army composition can be the deciding factor between victory and defeat. Here are some tips on how to create the best army compositions in EU4. The …

A place to share content, ask questions and/or talk about Paradox Interactive games and of the company proper. Some franchises and games of note: Stellaris, Europa Universalis, Imperator: Rome, Crusader Kings, Hearts of Iron, Victoria and Cities: Skylines.lollersauce914 • 6 yr. ago. army tradition scales from 0 to 100 and gives bonuses to army morale and makes it such that you get better generals when you hire them. It slowly decays over time, but maintaining forts, fighting battles, participating in the league war, and taking quality and defensive ideas can increase AT while aristocratic ...The rest of the hordes are quite evenly matched so just play whatever you like. These are my and the EU4 community's top 3 hordes - Oirat, Jianzhou and Kazan. If this post gets a hundred upvotes I will edit it with a bonus bonus section revealing what I believe to be the best idea group choices for hordes. (Doing it for fun idk).Army composition and Combat Width. I’ve played eu4 since 2016 but I’ve never cared to understand this. I get the general idea, combat width means how many regiments can be on the front line, but I’m slightly confused. My combat width is 27, so I can have 27 inf/cav and 27 artillery. But I’m playing as the Netherlands and have a 23 force ...The best army composition depends on ideas, groups and WHAT are the stats of your general, because the best army for a 0 fire 6 shock general is TOTALLY different from the best army for a 6 fire 0 shock. With high Shock you want much larger ratio of cavalry. Even more when it´s a specific tech level that gave major bonuses to cavalry.Regardless the exact numbers of the army composition, keep in mind that you should keep smaller separate stacks nearby in order to avoid attrition, since the ideal army composition usually requires more troops than the supply limit in most of the provinces. 4. PlatipusBest.Roughly meaning you could see a horde army beat a western army 2-3 times its size. As western army as you can see has the same 3 pips on its cavalry and infantry at levels 5-8 and only half the army can be cavalry. In theory a 50/50 infantry/cavalry army would be the best choice. However it's much more expensive and not all that more effective.So what army composition people use? I'm still noob, but I tend to go 15 Infantry 7 Cav, and 8 Cannons.EU4 Army compositions and Unit Pips. Hey I know in the EU4 sub there was a neat spreadsheet with ideal army composition for each tech. Could somebody pls link me that one? And I don't know if that spreadsheet also has the best units per tech, but if someone has some info on that I'd appreciate it.

Ideal Army composition for Russia? I'm playing Extended Timeline, using 50.000-men stacks, on the 2010s.

[Army] Give Ruler Military Command [Army] Give Heir Military Command [Army] Field one of your armies with 20 Infantry and 4 Cavalry. [Army] Field the other army with 11 Infantry and 4 Cavalry. [Navy] Select your Barques Fleet and add more 3 Barques. Then send them to Protect Trade on Sevilla.

What are the best army composition for different technologies?For all these functions, CQ plays a very small role, but army size plays a large one. Even in wartime, armies perform functions other than fighting. Carpet sieges care almost solely about army size. Fort sieges make demands on army size and NCQ. Controlling enemy movement is a combination of all three characteristics.Maybe keep your starting horses for some extra punch in the early game but your ideal comp should be full inf and art. Also, you won't actually be able to afford full cannons immediately, obviously, so I usually add what I can afford whenever you get a new artillery unit. As for military ideas, it honestly does not matter, although if you want ...In this video I delve into proper army compositions. I give general tips and show several examples of good army builds that can be used in your campaigns. I ...This is the best composition you can have without losing Organization due to a lack of Infantry. 50% Infantry, 50% artillery. Maybe add a single cavalary unit instead of 1 artillery to capture territory faster. The damage is done by artillery, but need infantry to prevent to organization debuff that comes from having less infantry than ...Not sure what the best setup would be though. Too much cavalry. You can only support a 50% cav to inf ratio, and you will lose way more infantry than cavalry in battle, so you'll be under that threshold instantly. 20 is too small a stack anyway. Most people go with something like 12-14 inf, 4 cav, 10-12 art.Lets say its the part of the game where you should start shifting over to artillery, Tech 13 I believe. What is your preferred army template? I use 4 Inf, 2 Cav, 4 Artillery. For intents and purposes this is for nations that dont really have unit bonuses, so not Poland/Hungary/Hordes or whoever that Eastern European nation is with the good cannons.İlk olarak Svenska Lejonet tarafından gönderildi: Before tech 16 don't take arty, or take it for sieging only. Overally before tech 16 your armies should be full infantry and 4-6 cav. After tech 16, the Inf-Arty ratio shoudl be 1:1 for maximizing the damage.jeuxvideo.com Europa Universalis IV Tous les forums Forum Europa Universalis IV Topic Composition parfaite des armées ? Etoile Abonnement RSS. Réglages. Mise en forme JVCode;The only factor in which specificity of country plays into ideal army composition is cavalry ratio. Vijayanagar is Indian tech group, which has a 50% "max" cavalry ratio, meaning if you have 6 infantry regiments in a stack, any more than 3 cavalry regiments in that same stack will earn you a penalty for being over the max optimal ratio.

Infantry+cavalry = combat width x 1.5 Artillery = combat width. Your infantry:cavalry ratio might vary by nation, but basically I use Cavalry = Mil Tech / 2. Such that at 16 tech I have 8 cavalry in an attack. And the rest infantry. The new reinforcement rules, change some support tactics, but I just break an army into 3 parts for manuevers to ...Europa Universalis IV. ... In my recent Romanian (western tech) invasion of Russia I was using the typical western army composition and my small number of cavalry would get utterly beat up in the battles. So I had to take my 25/5/25 stacks and go 25/10/25 and I did much better over the course of several battles. #10.Eg. whatever ratio of artillery to mounted units to infantry. Also what is the best way to achieve a high naval and military tradition?Always fill your front line combat width, try to have some cav on the flanks, then fill back line with artillery. This changes depending on nation played as per inf/cav mix. Navy unless its multiplayer then it's best to just have light ships for the trade boost, if you need transports then have a few.Instagram:https://instagram. canvas bank cd rateslaphroaig costcopulse penny rodan and fieldssha'carri richardson vs abby steiner Now this is a world war folks. R5: Not only is there a grand scale to the combatants, but there is truly something up for grabs in this war, the Russian Throne. Togethe the Delhi Sultan and the Russian Tsar have conquered the East while the Holy Roman Imperators of the West consolidated the Imperial Lands and now the fate of the world is in ... kaiser morse visiting hoursforest park gun show About. This decision is always available and gives information on the best army composition based on your current military technology. Game Version - 1.30.*. Single Player - YES. Multiplayer - YES. Ironman - NO.2)+0.2 military tactics is huge, it provides a flat modifier to damage taken so you are taking 13.3% more losses from military tactics alone. 3) You have a -1 to all rolls from a terrain penalty. 4) Your leader is 2/1/2/0, Spains is 6/4/1/1 so they are a net 4/3/-1/1 better. dyson animal vacuum brush won't spin There is no 'ideal' composition. There are good ones. Start with a general, always make sure you have a general. Make your army big. Bigger armies are less likely to be engaged and less likely to lose. Start with infantry. Up to full combat width or force limit, whichever comes first. When cannons come along get at least 5, 6 is better and 10 ...A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Members Online 1664 Ottomans: 100 Decadence, Crap ton of rebels, powerful allies, disloyal states.Europa Universalis IV. Europa Universalis IV Player Resources. Thread starter vvvasi; Start date May 11, 2023; Jump to latest Follow Reply Menu We have updated our ... --Combat width and army composition. You want a front row of infantry + cavalry equal to your combat width. For most nations, a small number of cavalry (2 to 6, depending on ...